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Devlog
Day 6 Summary
April 22, 2023
by
engired
So is it done? I did say that I was going to release it today, but an unexpected trip delayed the game. What would a jam be without delays? But hey, here's the first screenshot! And you can even see v...
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Day 5 Summary
April 21, 2023
by
engired
I was wanting to get it mostly done today, and while I pretty much did, I haven't gotten the background done. Again. It's getting increasingly hard to find out what I'm going to do, but post that, the...
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Day 4 Summary
April 20, 2023
by
engired
I lost all of my progress on this devlog! (sigh...) Regardless, the game is very close to being finished. The enemy code is implemented and working, and I honestly believe that once I get the backgrou...
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Day 3 Summary
April 19, 2023
by
engired
As the deadline gets ever so closer, I actually start to feel better and better. Honestly I can't wait to begin voting, but of course, I have to finish my own game first! Of course I'm only half-way t...
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Day 2 Summary
April 18, 2023
by
engired
Now that Day 2 is over, about 2/6 of the time is gone. It's technically not really 7 days for me; more 6.5 days. I have completed the menu, and there shouldn't be any bug fixes remaining. Unfortunatel...
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Quick summary: Day 1
April 17, 2023
by
engired
So, Day 1 (for me) has ended. So far I have a working menu, basic character movement, and a cutscene system. The whole project is being coded in c++, and I've already ran into some issues. First, the...
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