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Devlog
Lilies in Autumn Bloom
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Devlog
Documentation (Final Devlog)
June 01, 2025
by
engired
- DIFFERENCES - There are several differences - most of which are due to me not being able to completely implement everything. In this final build, there's a much stronger focus on the story and scena...
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Devlog 5
June 01, 2025
by
engired
It's a little scary getting so close to the deadline - and I'm also incredibly happy for the extension even if it's just for a couple days. However, this is a quick writeup of what is included so far...
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Devlog 4
May 18, 2025
by
engired
The main thing I focused on this week was getting a MVP (minimum viable product), and while I haven't achieved that - I'm using this devlog to show what I need to do by tomorrow. And for what I've don...
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Devlog 3
May 15, 2025
by
engired
This week was mainly spent getting things ready to be completely implemented and working - and well this week too as of writing has also been spent on getting everything implemented. The main two thin...
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Devlog 2
May 04, 2025
by
engired
This week was mainly on the theme of level blocking - in my case that was just drawing more rooms. (I've removed the stairs in the hallway, but the idea is the same. Also not the best artwork, but it...
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Devlog 1
May 01, 2025
by
engired
Due to the nature of the game, the movement is kept very simple. What's more important with the movement system (and something that can't be fully implemented until the level blocking is done) is the...
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Game Concept Devlog
April 11, 2025
by
engired
< OVERVIEW > Title: Lilies in Autumn Bloom Genre: Immersive Sim, Puzzle, Crime Concept: Watch her, your friend, and her family – and uncover their plot to get rid of her. React appropriately, either...
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